Larian Studios Details Its Implementation of Machine Learning for Next Project
The developer behind acclaimed role-playing games like Baldur's Gate 3 and Divinity: Original Sin just teased its upcoming project, generating significant excitement within the industry. However, subsequent statements from the studio's lead designer have brought clarity to the narrative, addressing the team's stance toward AI tools.
AI as a Creative Assistant, Not a Substitute
In a recent clarification, the studio's founder outlined that the team is employing generative AI for certain supporting functions. These include enhancing presentation materials, generating rough concept art, and drafting temporary text.
Importantly, Vincke made clear that the shipping assets in the game will be authored entirely by actual creatives. "Our team is creating every line manually," he said.
Larian is constantly growing our team of storytellers and are busily forming dedicated writer rooms.
Given that visual development is being particularly called out — we right now have twenty-three artistic staff and have job openings for additional talent.
Each initiative we do is incremental and designed to letting our team spend additional energy on the creative process.
Every AI system applied correctly is a boost to a creative team process, not a replacement for their talent.
Tempering Reactions with Clear Intent
The revelation of using AI initially generated unease among a segment of the fanbase. In reply, Vincke provided additional clarification on public forums.
"Our team utilizes machine learning to gather inspiration, in the same way we use Google and art books," he wrote. "In the very early brainstorming phase we use it as a rough outline for structure which we then replace with hand-crafted artwork."
He noted, "We've hired artists for their inherent skill, not for their ability to replicate what a machine suggests."
Focused Uses for Machine Learning
Vincke had in the past detailed the studio's targeted strategy to AI and ML, grouping its use into key pillars:
- Handling Monotonous Jobs: This includes motion capture cleaning, dialogue cleanup, and Larian-specific work like adjusting assets for various species.
- Fast-Tracked Experimentation: Using technology to speedily create basic versions of gameplay ideas to validate concepts prior to full production.
- Experimental Frontiers: Exploring how AI could one day facilitate emergent gameplay, especially in managing dynamic reactions in a vast role-playing world.
He explicitly affirmed that key artistic areas — such as writing — are are in no way departments where the company is reducing artistic talent. On the contrary, Larian is recruiting more in these very fields.
"Larian is not launching a game with machine-made assets, and we are certainly not planning on reducing teams to swap them out with AI," Vincke stated definitively.